DITL_27309.txt Items: (3 entries) 0: Bounds: x1=215, y1=120, x2=275, y2=140 Type: 4 Info: 'OK' 1: Bounds: x1=70, y1=10, x2=270, y2=100 Type: -120 Info: '^0' 2: Bounds: x1=20, y1=10, x2=50, y2=40 Type: -96 Info: '' DITL_5000.txt Items: (4 entries) 0: Bounds: x1=242, y1=62, x2=300, y2=82 Type: 4 Info: 'OK' 1: Bounds: x1=242, y1=34, x2=300, y2=54 Type: 4 Info: 'Cancel' 2: Bounds: x1=124, y1=52, x2=199, y2=68 Type: 16 Info: '' 3: Bounds: x1=36, y1=52, x2=121, y2=68 Type: -120 Info: 'Test Script #' DITL_2020.txt Items: (2 entries) 0: Bounds: x1=307, y1=123, x2=375, y2=143 Type: 4 Info: 'OK' 1: Bounds: x1=11, y1=34, x2=378, y2=115 Type: -120 Info: '^0' DITL_2019.txt Items: (9 entries) 0: Bounds: x1=420, y1=309, x2=478, y2=329 Type: 4 Info: 'OK' 1: Bounds: x1=10, y1=40, x2=204, y2=250 Type: -128 Info: '' 2: Bounds: x1=16, y1=33, x2=92, y2=49 Type: -120 Info: 'Body Count' 3: Bounds: x1=215, y1=40, x2=479, y2=154 Type: -128 Info: '' 4: Bounds: x1=221, y1=33, x2=283, y2=49 Type: -120 Info: 'Accuracy' 5: Bounds: x1=215, y1=169, x2=479, y2=296 Type: -128 Info: '' 6: Bounds: x1=223, y1=162, x2=263, y2=178 Type: -120 Info: 'Score' 7: Bounds: x1=10, y1=262, x2=204, y2=330 Type: -128 Info: '' 8: Bounds: x1=17, y1=255, x2=71, y2=271 Type: -120 Info: 'Damage' DITL_2018.txt Items: (17 entries) 0: Bounds: x1=408, y1=297, x2=472, y2=317 Type: 4 Info: 'Begin' 1: Bounds: x1=182, y1=241, x2=471, y2=259 Type: -120 Info: 'To start a new game, click New Game.' 2: Bounds: x1=194, y1=26, x2=460, y2=42 Type: 16 Info: '' 3: Bounds: x1=194, y1=52, x2=460, y2=68 Type: 16 Info: '' 4: Bounds: x1=194, y1=77, x2=460, y2=93 Type: 16 Info: '' 5: Bounds: x1=194, y1=103, x2=460, y2=119 Type: 16 Info: '' 6: Bounds: x1=194, y1=129, x2=460, y2=145 Type: 16 Info: '' 7: Bounds: x1=194, y1=155, x2=460, y2=171 Type: 16 Info: '' 8: Bounds: x1=194, y1=181, x2=460, y2=197 Type: 16 Info: '' 9: Bounds: x1=194, y1=207, x2=460, y2=223 Type: 16 Info: '' 10: Bounds: x1=182, y1=11, x2=473, y2=235 Type: -128 Info: '' 11: Bounds: x1=188, y1=4, x2=277, y2=20 Type: -120 Info: 'Saved Games' 12: Bounds: x1=298, y1=297, x2=397, y2=317 Type: 4 Info: 'New Game' 13: Bounds: x1=182, y1=297, x2=292, y2=317 Type: 4 Info: 'Delete Game' 14: Bounds: x1=6, y1=7, x2=173, y2=319 Type: -128 Info: '' 15: Bounds: x1=-100, y1=-100, x2=-25, y2=-84 Type: -112 Info: '' 16: Bounds: x1=182, y1=259, x2=471, y2=291 Type: -120 Info: 'To continue an old game, highlight it from the list above and click Begin.' DITL_2017.txt Items: (13 entries) 0: Bounds: x1=314, y1=140, x2=372, y2=160 Type: 4 Info: 'Done' 1: Bounds: x1=314, y1=112, x2=372, y2=132 Type: 4 Info: 'Cancel' 2: Bounds: x1=18, y1=121, x2=67, y2=139 Type: 6 Info: 'Left' 3: Bounds: x1=18, y1=138, x2=73, y2=156 Type: 6 Info: 'Right' 4: Bounds: x1=148, y1=120, x2=201, y2=138 Type: 6 Info: 'Male' 5: Bounds: x1=148, y1=137, x2=215, y2=155 Type: 6 Info: 'Female' 6: Bounds: x1=141, y1=113, x2=263, y2=160 Type: -128 Info: '' 7: Bounds: x1=146, y1=106, x2=172, y2=122 Type: -120 Info: 'Sex' 8: Bounds: x1=10, y1=113, x2=130, y2=160 Type: -128 Info: '' 9: Bounds: x1=16, y1=106, x2=97, y2=122 Type: -120 Info: 'Handedness' 10: Bounds: x1=53, y1=78, x2=370, y2=94 Type: 16 Info: '' 11: Bounds: x1=9, y1=78, x2=49, y2=94 Type: -120 Info: 'Name' 12: Bounds: x1=9, y1=33, x2=377, y2=67 Type: -120 Info: 'Please name your player and choose their sex and handedness. Then click Done.' DITL_2016.txt Items: (13 entries) 0: Bounds: x1=318, y1=285, x2=382, y2=305 Type: 4 Info: 'Save' 1: Bounds: x1=318, y1=256, x2=382, y2=276 Type: 4 Info: 'Cancel' 2: Bounds: x1=25, y1=95, x2=291, y2=111 Type: 16 Info: '' 3: Bounds: x1=25, y1=121, x2=291, y2=137 Type: 16 Info: '' 4: Bounds: x1=25, y1=146, x2=291, y2=162 Type: 16 Info: '' 5: Bounds: x1=25, y1=172, x2=291, y2=188 Type: 16 Info: '' 6: Bounds: x1=25, y1=198, x2=291, y2=214 Type: 16 Info: '' 7: Bounds: x1=25, y1=224, x2=291, y2=240 Type: 16 Info: '' 8: Bounds: x1=25, y1=250, x2=291, y2=266 Type: 16 Info: '' 9: Bounds: x1=25, y1=276, x2=291, y2=292 Type: 16 Info: '' 10: Bounds: x1=12, y1=80, x2=304, y2=305 Type: -128 Info: '' 11: Bounds: x1=18, y1=73, x2=107, y2=89 Type: -120 Info: 'Saved Games' 12: Bounds: x1=11, y1=34, x2=374, y2=69 Type: -120 Info: 'Select a slot to save your game into, renaming it if appropriate, and then click the Save button.' DITL_2015.txt Items: (6 entries) 0: Bounds: x1=314, y1=260, x2=372, y2=280 Type: 4 Info: 'OK' 1: Bounds: x1=247, y1=260, x2=305, y2=280 Type: 4 Info: 'Cancel' 2: Bounds: x1=12, y1=74, x2=371, y2=154 Type: -128 Info: '' 3: Bounds: x1=14, y1=166, x2=369, y2=246 Type: -128 Info: '' 4: Bounds: x1=9, y1=262, x2=229, y2=278 Type: -120 Info: 'Press DELETE to back up.' 5: Bounds: x1=11, y1=35, x2=370, y2=70 Type: -120 Info: 'Please click on the monsters below in the order they appear on the ^0 side of page ^1 in your manual.' DITL_2014.txt Items: (5 entries) 0: Bounds: x1=366, y1=212, x2=424, y2=232 Type: 4 Info: 'OK' 1: Bounds: x1=16, y1=38, x2=425, y2=87 Type: -120 Info: 'You have just walked over an item, and it will be picked up automatically and placed at the bottom of your inventory window.' 2: Bounds: x1=16, y1=96, x2=425, y2=161 Type: -120 Info: 'In general, whenever you see something interesting you want to pick up, walk towards it until you hear the sound of it being picked up and see the message taken. Usually this will happen after the item has scrolled off the' 3: Bounds: x1=17, y1=188, x2=421, y2=204 Type: -120 Info: 'For more information, see page 12 of the manual.' 4: Bounds: x1=16, y1=160, x2=425, y2=178 Type: -120 Info: 'bottom of your screen.' DITL_2013.txt Items: (5 entries) 0: Bounds: x1=366, y1=228, x2=424, y2=248 Type: 4 Info: 'OK' 1: Bounds: x1=16, y1=38, x2=425, y2=87 Type: -120 Info: 'You have just walked over a dead German soldier. To search his body (for weapons, ammunition, or anything else of value), click the Search button in the Message Window.' 2: Bounds: x1=16, y1=96, x2=425, y2=161 Type: -120 Info: 'In general, to search an object on the ground, walk towards it until you see the text You see a . appear in the Message Window. This will usually happen after the object has scrolled off the bottom of your screen. After you see' 3: Bounds: x1=16, y1=160, x2=425, y2=193 Type: -120 Info: 'the message, click the Search button in the Message Window to look for items.' 4: Bounds: x1=17, y1=204, x2=421, y2=220 Type: -120 Info: 'For more information, see page 12 of the manual.' DITL_2012.txt Items: (2 entries) 0: Bounds: x1=318, y1=92, x2=376, y2=112 Type: 4 Info: 'OK' 1: Bounds: x1=7, y1=37, x2=380, y2=85 Type: -120 Info: '^0' DITL_2011.txt Items: (3 entries) 0: Bounds: x1=318, y1=108, x2=376, y2=128 Type: 4 Info: 'Yes' 1: Bounds: x1=246, y1=108, x2=304, y2=128 Type: 4 Info: 'No' 2: Bounds: x1=10, y1=37, x2=378, y2=104 Type: -120 Info: '^0' DITL_2010.txt Items: (3 entries) 0: Bounds: x1=307, y1=80, x2=375, y2=100 Type: 4 Info: 'Restore' 1: Bounds: x1=228, y1=80, x2=296, y2=100 Type: 4 Info: 'OK' 2: Bounds: x1=11, y1=34, x2=378, y2=75 Type: -120 Info: '^0' DITL_2009.txt Items: (6 entries) 0: Bounds: x1=379, y1=261, x2=452, y2=281 Type: 4 Info: 'OK' 1: Bounds: x1=15, y1=37, x2=47, y2=69 Type: -96 Info: '' 2: Bounds: x1=59, y1=34, x2=446, y2=83 Type: -120 Info: 'Welcome to Pathways into Darkness. Because this is the first time youve played, here are a few hints to make the animation and scrolling in your game run smoothly.' 3: Bounds: x1=59, y1=93, x2=444, y2=156 Type: -120 Info: 'You can resize your view of the world by clicking and dragging in the lower right of the view window. The larger this window gets, the less smooth scrolling and animation will become.' 4: Bounds: x1=59, y1=170, x2=447, y2=221 Type: -120 Info: 'The best size for this window depends on your machines speed and your personal taste. Also remember that there is a faster Low Resolution rendering option available.' 5: Bounds: x1=59, y1=229, x2=386, y2=245 Type: -120 Info: 'For more information, see page 7 of the manual.' DITL_2008.txt Items: (4 entries) 0: Bounds: x1=343, y1=155, x2=416, y2=175 Type: 4 Info: 'OK' 1: Bounds: x1=83, y1=40, x2=417, y2=58 Type: -128 Info: '' 2: Bounds: x1=11, y1=40, x2=73, y2=102 Type: -128 Info: '' 3: Bounds: x1=83, y1=63, x2=417, y2=145 Type: -128 Info: '' DITL_2007.txt Items: (2 entries) 0: Bounds: x1=367, y1=287, x2=434, y2=307 Type: 4 Info: 'OK' 1: Bounds: x1=9, y1=37, x2=353, y2=309 Type: -128 Info: '' DITL_2006.txt Items: (8 entries) 0: Bounds: x1=326, y1=130, x2=401, y2=150 Type: 4 Info: 'Arm' 1: Bounds: x1=326, y1=102, x2=401, y2=122 Type: 4 Info: 'Cancel' 2: Bounds: x1=170, y1=100, x2=245, y2=116 Type: 16 Info: '' 3: Bounds: x1=170, y1=128, x2=245, y2=144 Type: 16 Info: '' 4: Bounds: x1=30, y1=100, x2=164, y2=116 Type: -120 Info: 'Authentication Code' 5: Bounds: x1=73, y1=128, x2=167, y2=144 Type: -120 Info: 'Detonation In' 6: Bounds: x1=250, y1=128, x2=290, y2=144 Type: -120 Info: 'Hours' 7: Bounds: x1=9, y1=33, x2=402, y2=82 Type: -120 Info: 'To arm the device, please enter your authentication code and the desired delay until detonation (maximum 48 hours). Once begun, the countdown cannot be stopped!' DITL_2004.txt Items: (3 entries) 0: Bounds: x1=311, y1=91, x2=377, y2=111 Type: 4 Info: 'Revert' 1: Bounds: x1=242, y1=91, x2=300, y2=111 Type: 4 Info: 'Cancel' 2: Bounds: x1=13, y1=33, x2=377, y2=83 Type: -120 Info: 'Are you sure you want to revert to the last point where this game was saved? All record of actions since that time will be lost!' DITL_2003.txt Items: (3 entries) 0: Bounds: x1=326, y1=89, x2=384, y2=109 Type: 4 Info: 'OK' 1: Bounds: x1=11, y1=33, x2=43, y2=65 Type: -96 Info: '' 2: Bounds: x1=54, y1=33, x2=361, y2=81 Type: -120 Info: '^0' DITL_2002.txt Items: (6 entries) 0: Bounds: x1=335, y1=142, x2=393, y2=162 Type: 4 Info: 'Speak' 1: Bounds: x1=266, y1=142, x2=324, y2=162 Type: 4 Info: 'Bye' 2: Bounds: x1=9, y1=34, x2=105, y2=130 Type: -128 Info: '' 3: Bounds: x1=116, y1=34, x2=397, y2=130 Type: -128 Info: '' 4: Bounds: x1=81, y1=144, x2=252, y2=160 Type: 16 Info: '' 5: Bounds: x1=8, y1=144, x2=76, y2=160 Type: -120 Info: 'Ask About' DITL_2001.txt Items: (5 entries) 0: Bounds: x1=321, y1=165, x2=379, y2=185 Type: 4 Info: 'Done' 1: Bounds: x1=9, y1=33, x2=272, y2=127 Type: -128 Info: '' 2: Bounds: x1=283, y1=32, x2=379, y2=128 Type: -128 Info: '' 3: Bounds: x1=9, y1=137, x2=311, y2=186 Type: -120 Info: 'Highlight the items you want to pick up from the list above, and then click the Take button or type T.' 4: Bounds: x1=320, y1=137, x2=378, y2=157 Type: 4 Info: 'Take' DITL_2000.txt Items: (3 entries) 0: Bounds: x1=14, y1=73, x2=277, y2=84 Type: -128 Info: '' 1: Bounds: x1=309, y1=69, x2=376, y2=89 Type: 4 Info: 'Stop' 2: Bounds: x1=12, y1=31, x2=367, y2=65 Type: -120 Info: 'You are resting, and will be awakened automatically if you are attacked. ZZZzzzz' DITL_1001.txt Items: (3 entries) 0: Bounds: x1=306, y1=91, x2=372, y2=111 Type: 4 Info: 'No' 1: Bounds: x1=11, y1=35, x2=377, y2=84 Type: -120 Info: 'Close ^0 without saving? Records of all actions since your last save will be lost!' 2: Bounds: x1=228, y1=91, x2=294, y2=111 Type: 4 Info: 'Yes' DITL_132.txt Items: (5 entries) 0: Bounds: x1=343, y1=197, x2=421, y2=217 Type: 4 Info: 'OK' 1: Bounds: x1=57, y1=37, x2=419, y2=88 Type: -120 Info: 'Open applications or background processes are slowing down your game. Because of this, animation and scrolling may appear choppy or erratic.' 2: Bounds: x1=57, y1=95, x2=416, y2=160 Type: -120 Info: 'If this is unacceptable, you should close the other applications you currently have open (including Control Panels in the Finder!) or postpone background tasks, such as printing, until you are finished playing.' 3: Bounds: x1=15, y1=40, x2=47, y2=72 Type: -96 Info: '' 4: Bounds: x1=57, y1=169, x2=383, y2=185 Type: -120 Info: 'For more information, see page 7 of the Manual.' DITL_131.txt Items: (4 entries) 0: Bounds: x1=344, y1=91, x2=415, y2=111 Type: 4 Info: 'OK' 1: Bounds: x1=14, y1=10, x2=46, y2=42 Type: -96 Info: '' 2: Bounds: x1=64, y1=9, x2=418, y2=83 Type: -120 Info: '^0' 3: Bounds: x1=28, y1=90, x2=231, y2=106 Type: -120 Info: 'ID= ^1' DITL_130.txt Items: (20 entries) 0: Bounds: x1=345, y1=209, x2=403, y2=229 Type: 4 Info: 'OK' 1: Bounds: x1=345, y1=181, x2=403, y2=201 Type: 4 Info: 'Cancel' 2: Bounds: x1=211, y1=142, x2=372, y2=160 Type: 5 Info: 'Background Warnings' 3: Bounds: x1=211, y1=159, x2=313, y2=177 Type: 5 Info: 'Expert Mode' 4: Bounds: x1=18, y1=52, x2=188, y2=70 Type: 6 Info: 'Floor&Ceiling Textures' 5: Bounds: x1=18, y1=69, x2=190, y2=87 Type: 6 Info: 'Plain Floors&Ceilings' 6: Bounds: x1=11, y1=40, x2=197, y2=93 Type: -128 Info: '' 7: Bounds: x1=20, y1=34, x2=79, y2=50 Type: -120 Info: 'Graphics' 8: Bounds: x1=217, y1=111, x2=329, y2=129 Type: 5 Info: 'Stereo Output' 9: Bounds: x1=217, y1=52, x2=270, y2=70 Type: 6 Info: 'None' 10: Bounds: x1=217, y1=69, x2=316, y2=87 Type: 6 Info: 'One Channel' 11: Bounds: x1=217, y1=86, x2=328, y2=104 Type: 6 Info: 'Three Channel' 12: Bounds: x1=209, y1=40, x2=402, y2=135 Type: -128 Info: '' 13: Bounds: x1=216, y1=34, x2=258, y2=50 Type: -120 Info: 'Sound' 14: Bounds: x1=11, y1=183, x2=333, y2=231 Type: -120 Info: 'Three Channel sound requires System 6.0.7 or later. Stereo Output requires external speakers and the Sound Manager 3.0 Extension.' 15: Bounds: x1=36, y1=134, x2=191, y2=150 Type: -120 Info: 'GamePad and Joystick)' 16: Bounds: x1=18, y1=117, x2=166, y2=135 Type: 6 Info: 'Keyboard (includes' 17: Bounds: x1=18, y1=149, x2=81, y2=167 Type: 6 Info: 'Mouse' 18: Bounds: x1=11, y1=105, x2=197, y2=173 Type: -128 Info: '' 19: Bounds: x1=20, y1=98, x2=93, y2=114 Type: -120 Info: 'Movement' DITL_129.txt Items: (4 entries) 0: Bounds: x1=343, y1=86, x2=414, y2=106 Type: 4 Info: 'Quit' 1: Bounds: x1=14, y1=10, x2=46, y2=42 Type: -96 Info: '' 2: Bounds: x1=64, y1=9, x2=417, y2=77 Type: -120 Info: '^0' 3: Bounds: x1=28, y1=88, x2=231, y2=104 Type: -120 Info: 'ID= ^1' DITL_128.txt Items: (4 entries) 0: Bounds: x1=243, y1=80, x2=347, y2=100 Type: 4 Info: 'Change Now' 1: Bounds: x1=170, y1=80, x2=228, y2=100 Type: 4 Info: 'Quit' 2: Bounds: x1=14, y1=12, x2=46, y2=44 Type: -96 Info: '' 3: Bounds: x1=61, y1=11, x2=345, y2=76 Type: -120 Info: 'Sorry, Pathways into Darkness will only run on a monitor set to 256 colors or grays. Click Change Now to continue, or Quit to leave.'